fbx - Unreal Engine 4, import with c++? -


i need import fbx ue4 using c++. write batch importer sets material connects etc upon import.

i am, however, stuck @ first hurdle.

i cannot find info on anywhere.

how can load fbx model editor using c++ ?

edit:

i not need @ runtime, need import models editor, , adjust location/material settings so..

parse .fbx (there enough docs), create mesh @ runtime 1 way.

if need editor stuff, check out fbxmainimport.cpp

ffbximporter::openfile fbxnode* getfirstfbxmesh(fbxnode* node, bool bisskelmesh) 

etc...


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