fbx - Unreal Engine 4, import with c++? -
i need import fbx ue4 using c++. write batch importer sets material connects etc upon import.
i am, however, stuck @ first hurdle.
i cannot find info on anywhere.
how can load fbx model editor using c++ ?
edit:
i not need @ runtime, need import models editor, , adjust location/material settings so..
parse .fbx (there enough docs), create mesh @ runtime 1 way.
if need editor stuff, check out fbxmainimport.cpp
ffbximporter::openfile fbxnode* getfirstfbxmesh(fbxnode* node, bool bisskelmesh)
etc...
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